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InteracviveLib allows people with all programming skill levels (from beginners to experienced) to easilly create interactive and audivisual applications/installations. It allows many interaction ways, cametra tracking system, mic input, wii controller...
We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
wxFreeChart is a software/library framework based on wxWidgets for drawing charts. It designed with flexibility in mind to be used in many different types of applications.
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Library and CLI to control the Fuji Finepix S3Pro camera in '1394 Shooting' mode. On request supported can be added for the S2 and newer S5 as well. A SANE backend is also possible.
BTFShop allows for interactive editing and modeling of bidirectional texture functions. It is the system described in the SIGGRAPH 2007 paper "Interactive Editing and Modeling of Bidirectional Texture Functions"
- A Simple Solution For Graph Drawing
- Fast 2d Rendering (Span-Buffer Algorithm)
- Support Essential Basic Shapes (Box, Rounded Box, Circle)
- Support Curve Line
- Shadow Glow
.Net implementation of the TIFF and GeoTIFF standards, as described in the formal specifications found in http://partners.adobe.com/public/developer/en/tiff/TIFF6.pdf and http://ltpwww.gsfc.nasa.gov/IAS/handbook/pdfs/geotiff_spec.pdf respectively.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.
This project aims to be an easy to use web interface for scheduling and recording TV shows to your hard drive. It is a rewrite of webvcr+ solely in C#. This project aims to be truly cross platform and run on any platform that supports .Net and MySql
The goal of the Decals project was to create an open source MPEG-4 ALS audio decoder licensed under the LGPL. That is not necessary now that there is an LGPL ALS decoder in FFmpeg. Yay!