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mpegsplit can split a system mpeg stream into the contained
packet streams, esp. plain audio and video streams. It is now
a reentrant library that could be expanded into a multi-purpose
reader of mpeg-encoded packet-streams, but is not.
W Windows System is a compact-sized and speedy windows system.
It is currently used in Yopy, the Linux PDA.
Hope with this project that it evolves into one of standard systems for handheld devices.
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
The Orrick MP3 project consists of a pair of applications that can
be used to build a low-cost MP3 player for the home or car. A perl
server script runs on the server PC, and a PalmOS interface application
runs on a linked Pilot or Visor.
The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
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Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander.
KobayashiMaru is portable to any platform featuring OpenGL.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
Zodius is a fast 2d vector graphics library. It intends to support Flash and SVG type paths including all filling and stroking types. The OO interface is very easy to use and requires little knowledge about graphics.
The OpenGL Class Library (GLCL) is intented to be a set of C++ classes,
available through static and dynamic libraries, that will allow the
developer to create OpenGL applications using C++ quickly.
...After submitting samples, it returns commands like speed, direction and position for any media player which supports this library. It is written in operating system independent c++ code.
The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.