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VRT is a Virtual Reality Toolkit.
It is planned to be OS-independent, easy-to-use, full-feature VR platform.
It integrates 3Dengine, physical engine and AI engine.
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A small 3dengine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
GWVrml is a toolkit/component for PHP developper who needs to show data in an VRML 3D virtual world dynamically.
It offers an engine to generate VRML worlds by using a WRL template and associated data from MySQL tables.
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
RTE is a global illumination engine used for lighting scenes in an interactive 3D environment. It can compute the global illumination, both on the fly or as a pre-compute process. It can be easily tied to existing Scenegraphs/3D rendering engines/games.
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Flash 3D graphics library written in ActionScript3.0. This project aims to provide high performance and user friendly interface to manipulate 3D objects with fully extendibility.
XEngine is a platform- and rendering-API-independent 3Dengine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
MultiBrain is an experimental object oriented 3D graphic engine based on OpenGL.
It is focuses on rendering technics and physical simulation, so it was created to be an environment simulator rather then a gaming framework.
The Pharos Engine is a compact 3Dengine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
Sandy is a 3D library written in ActionScript2.
The goal of the library is to provide a complete and user friendly API to manage 3D animations in Flash.
You can see the complete information on the official website : http://www.flashsandy.org
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.