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MIDI Rules is a Rule-Based MIDI Processing Environment that can process (translate, map, convert, filter, trigger, route) MIDI messages. It supports multiple MIDI inputs/outputs, variables (enables state-based processing) and timed/delayed messages.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
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Instant Bach is a program that uses artificial intelligence to do four-part harmony writing, with or without a user specified progression, according to all the rules of four-part harmony writing, and has the ability to transpose the result into any key.
JCDFinder is an eclipse desktop project. It crawls and stores all informations of your CDRoms and provide a search engine to find files and which CD contains it.
It helps you organise and find easily what CD store a specific file you are looking for.
Java software for the generation of pseudo-random music (currently midi only) based on various input parameters (BPM, Key, Scale/Mode, etc) and voice leading algorithms.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
Atera all-in-one platform IT management software with AI agents
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Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
FLEX-db - an enterprise Digital Asset Manager (DAM). It ingests and links metadata with files, creates thumbnails, and processes files using business rules. FLEX-db has a JSP client, Java app server for file input and output and an EJB metadata layer.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
The JProactor is a high performance communication toolkit that facilitates development of networking applications using asynchronous programming model. The Jproactor utilises Java NIO (new IO) api and JSSE (Java SSL Engine), and supports multiple communi
A simple HTTP-based server providing a language-agnostic interface to the Batik SVG rasterizing engine. By daemonizing the task, the overhead of the JVM is much less of an issue and much better performance is attained.
Civi is a tool to visualize result of a search engine. It shows the results as a graph containing documents and keywords. Additionally, some properties of the results like the document format and the size of the document are presented in the graph.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.