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Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
JEQ is class library written in pure Java. It implements the infinite impulse response (IIR) algorithm for bandpass filtering of sound stream. So, it represents a backend code for stereo 10/15/25/31-band equalizer.
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Simple form-based html imagemap making interface. Usable on any graphical browser. Install this sucker and you can make painless imagemaps anywhere.
All code is contained in ONE .php file.
Animelister is a PHP and MySQL -based database for keeping your anime fansub collection organized. It has customizable categories, request lists, fansubber database, searches and so on, while still remaining simple to use.
This software allows to pack a cdrom (or other) with a couple of images
and give users different rights to view the images upon their cdrom code.
This software will run on Win+Lin+Mac (hopefully.)
CanvasUI is a Lightweight, Compact Java UI. It's designed to be small enough for applet use and uses CSS files for configuration. Implementation is obtained using simple interfaces and event queues.
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A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
TimCam - A simple graphical WebCam program written in Java using the JMF (therefore usable on Microsoft Windows and Linux). Main objective is to capture pictures on an interval, and intelligently upload to a ftp site specified.
LameInputStream is a simple extensor of InputStream that can be used to substitute the input of a MP3 mediafile for data that has been transcoded on the fly as to the bit rate by LAME.
Evomusic deals with automatic composition of music (midi-files) using evolutionary algorithms. Currently we are testing multiple approaches for doing this successfully, especially neural networks and/or algorithms based on simple music theory.
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm looking for the real code that's actually usable. Check the Atari Age forums. ...
JWebPresenter is a distance presenting system. It is based on bitmap image to avoid compatibility problem. It is very simple (it can do nothing more than presenting) and platform independent.
JiMix is an interactive jukebox with remote access. Based on 100% javacode it provides remote control trough web access and RMI-clients. Songs are selected mixed based on their configuration in a mySQL (any JDBC) database.
SlimConnect is a Java based, platform independent interface to your SLIMP3/ Squeezebox server. This project enables you to easily interact with your SLIMP3 / Squeezebox player using a (simple) Java program.
For an example, just take a look at the demo.
Converts raster images into EPS (Encapsulated Post Script)
Img2Eps is image converter written in Java which converts raster images into EPS (Encapsulated Post Script). It supports simple lossless compression, so the generated EPS images are quite small. Generates PostScript Language Level 2.
Although it was planned as an simplejava based mp3 player, ogg vorbis and wav format are supported either.Mp3 and ogg metatags are read. Uses javax.audio, javazoom, skinlf, swing.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
bitHull is a Simple unstructured data store-and-share mechanism. It is part experimental graph-based task/note/idea management system and part data aggregator.
SVGChart Project - A simple library to convert XML data into SVG charts based on HTML Table structure definition. It uses the JFreeChart library (GNU LGPL) and The Batik SVG Toolkit (Apache Software License).
Projeto SVGChart - Uma biblioteca simples par