Showing 5 open source projects for "reliability"

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  • 1
    Jellyfin FFmpeg

    Jellyfin FFmpeg

    FFmpeg for Jellyfin with custom extensions and enhancements

    Jellyfin FFmpeg is a customized fork of the FFmpeg multimedia framework specifically tailored for use with the Jellyfin media server ecosystem. It enhances standard FFmpeg functionality by adding patches, fixes, and optimizations that improve compatibility and playback reliability in streaming environments. The project focuses on features that directly benefit media server use cases, such as better HDR and Dolby Vision handling, stable hardware acceleration, and consistent transcoding behavior. It is designed to integrate seamlessly with Jellyfin, ensuring that media is processed efficiently for streaming across different devices. ...
    Downloads: 4 This Week
    Last Update:
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  • 2
    Matroska Server Mk2

    Matroska Server Mk2

    The streaming solution to end all streaming problems

    ...The implementation emphasizes simplicity and ease of deployment. It is particularly useful for users who want a straightforward way to stream local video libraries. The server architecture is optimized for reliability and low overhead.
    Downloads: 1 This Week
    Last Update:
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  • 3
    V_Easy Video Editor

    V_Easy Video Editor

    Non-linear video editor for Linux

    Video editor matching with the author's priorities: Just the functions needed, aesthetics and flexibility sacrificed for less dependency and more reliability.
    Downloads: 0 This Week
    Last Update:
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  • 4
    m3w
    m3w is an audio streamer for the www. m3w streams audio data to servers like icecast. shoutcast, or darwin. It takes data from the sound card, encodes (using lame) and sends it. m3w aims for high reliability, top quality, and ease of use.
    Downloads: 5 This Week
    Last Update:
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  • 5

    OpenShader

    Open architecture GPU simulator and implementation

    ...The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. LICENSING Primary licensing is GPLv3. Secondary is Commercial. Commercial licensing (use incompatible with GPLv3) will be available via an elected or appointed non-profit Facilitator. Revenue will be invested per the discretion of the Facilitator and an advisory board. ...
    Downloads: 0 This Week
    Last Update:
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