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Competent Audio (CA) is an audio engine suitable for video games.
It is written in C, but is designed for interoperability with other languages. Windows and Linux binaries for x86 and amd64 are available.
CA uses a machine graph model with support for arbitrary numbers of machines, limited only by the available system resources:
- Samplers play back audio clips.
- Mixers combine audio signals and optionally perform signal processing.
- Sinks send audio signals to an output...
Positional Audio Communication for Minecraft with Mumble
A Mod so that Minecraft now natively supports Mumble's positional audio feature. This means: Directional and positionally attenuated VOIP in relation to the game world.
Please visit the Forum for information about the newest Version!
Main Forum-Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272675
TheSkorm's Fork on GitHub: https://github.com/TheSkorm/mod_mumblelink
Mumble: http://mumble.sourceforge.net
Donations are greatly appreciated:...
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
BowTIE (Brass Technique Instruction Environment) is an application designed to help trumpet, horn, euphonium, and tuba players learn fingering technique. BowTIE provides excellent support for trumpet and horn players who are learning to transpose.
The <i><b>LiMmBo</b></i> (=<b>Li</b>nux <b>M</b>ulti<b>M</b>edia <b>Bo</b>x) project is about creating a multimedia system for the living room based on the Linux OS. <i>LiMmBo</i> shall smell and taste like a consumer device rather than a computer.
The purpose of this Project is to provide a compatible implementation of the original Indigo Magic Desktop founded on SGI IRIX systems. We changed the name to :Maxx Interactive Desktop and our new home is at: maxxdesktop.co
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.