Showing 6 open source projects for "gpu hardware"

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  • 1
    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls through its software-based rendering engine. ...
    Downloads: 183 This Week
    Last Update:
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  • 2
    mpv

    mpv

    Command line video player

    mpv is a free (as in freedom) media player for the command line. It supports a wide variety of media file formats, audio and video codecs, and subtitle types. Powerful scripting capabilities can make the player do almost anything. There is a large selection of user scripts on the wiki. While mpv strives for minimalism and provides no real GUI, it has a small controller on top of the video for basic control. mpv has an OpenGL, Vulkan, and D3D11 based video output that is capable of many...
    Downloads: 106 This Week
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  • 3
    SRM

    SRM

    C library for the development of Linux OpenGL DRM/KMS apps

    SRM is a C library that simplifies the development of Linux DRM/KMS API applications. With SRM, you can focus on the OpenGL ES 2.0 logic of your application. For each available display, you can start a rendering thread that triggers common events like initializeGL(), paintGL(), resizeGL(), pageFlipped() and uninitializeGL(). SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures,...
    Downloads: 3 This Week
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  • 4

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. ...
    Downloads: 0 This Week
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  • 5
    sinestesia

    sinestesia

    Displays music using fractal flames and hardware acceleration (openCL)

    This program takes audio input from microphone, you can redirect pc audio output using control panel on Windows or pavucontrol on Linux. Your computer needs to support openCL (is sufficient a modern gpu or a intel core cpu) Commands: F11 toggle fullscreen S toggle stroboscopic flash NUMBER [0 to 9] change number of symmetry axes
    Downloads: 4 This Week
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  • 6
    An OS/hardware vendor independent GPU accelerated image and video processing library written in C. Interface allows easy combination and manipulation of customizable filters. Works with an active OpenGL context.
    Downloads: 0 This Week
    Last Update:
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