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Interframe lossless video codec using 3D prediction
This codec was developed for the purpose of bachelor's thesis on Faculty of Information Technology, Brno University of Technology, Czech Republic. Project is under LGPL licence.
You can use this codec e.g. for screen recording via CamStudio. Records can be directly imported in Vegas Pro/Movie Studio.
Quick project: Phong, Gouraud, Flat shading program (wire-frame also)
This is a quick project made for X-Windows on Linux to perform simple shading. It was coded in a few days and made to work, and not for good software engineering practices -- an example program showing the math(s) needed to perform the 3d transformations and rendering.
: Darrell Raymond Ulm
TactileImage is a simple cross platform 2D-to-3D converter (currently jpeg to stl). It enables a blind person to "see" (to feel by a tip of a finger) the images - when printed on 3Dprinter. It could also be used for creation of terrain in 3D games
Hardwarie is a software library for using 2D Graphics Hardware Acceleration on Mac OS 9 and Mac OS X, through either Quickdraw 3D or Apples OpenGL implementation. It has a very simple interface, allowing you to achieve high frame rates in a simple manner
This is a frame buffer driver for linux kernel 2.2.x and 2.4.x for 3dfx's 1st an 2nd generation of "3D only" graphic boards, namely the voodoo graphics, aka SST and the voodoo2, aka CVG.
Please take a look at the CVS, as the tarballs are often outdated
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack