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A QuickTime Export Module for MPEG1-4; using the libavcodec code from FFMPEG. Hopefully, it will export to all the formats supported by that library (MPEG1, MPEG2, MPEG4, DivX)
The EMMP is an embedded mobile mp3 player. The code (written mostly in c) supports playing mp3's, radio, software eq, and playlists. It has hardware support (a kernel module) for the noritake 800 series graphic vfd as well as an SDL simulator.
The Doodle project aims to provide a language to easily describe
Origami diagrams and produces a ready-to-print document. Doodle will
free creators from diagramming constraints and increase their capability
to share their creations.
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Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
Octalmachines.sourceforge.net is a code repository for GNU Octal plugin machines, as well as the Gearlib dsp library. For more information about GNU Octal, visit the homepage at
www.gnu.org/software/octal
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
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A library providing a full implementation of MPEG-2 transport streams (ISO/IEC 13818-1 aka ITU-T Rec. H.222). Can read, write and edit transport streams. Code is generated from a XML description of the bitstream syntax. This may be extended to other multimedia file formats in the future.
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.