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The project is composed of two layers. The first layer is an artificial intelligence engine, partwriter, that writes music based on some heuristic. The second layer is the layer that defines the heuristic. The definition of this heuristic defines the type of music that partwriter will create.
Currently (December 2012), the deepest layer is more or less complete. The author is now writing second layers of interest, namely species counterpoint heuristics according to Fux's Gradus Ad Parnassum.
Command-line media (audio/video/photo) tagger based on TagLib#
Command-line tool for reading and writing metadata in media files, including video, audio, and photo formats. Based on TagLib#: https://github.com/mono/taglib-sharp. Requires .NET 3.5 SP1.
C# class library for reading ID3 style tags from Music & Video files
This library is build from the ground up for C# for reading of ID3, MP4, ASF/AVI tags from music and video files. In the future it may be expanded to include writing of tags. It utilizes .NET 4.5 async functionality for easy integration into .NET UI applications
ID3.NET is a set of libraries for reading, modifying and writing ID3 and Lyrics3 tags in MP3 audio files.
The core library is a portable class library compatible with the .NET Framework 4 and higher, Silverlight 4 and higher, Windows Phone 7.5 and .NET for Metro style apps. It also contains non-portable libraries that provide additional platform-specific support.
ID3.NET also provides an extensible metadata discovery framework that can discover specific ID3 frame data (like album art, lyrics...
AAImageViewer + AAImageLib is a simple application which can Read and Write all HDI Dune image formats (AAI, BMP, PNG, JPG). It includes a .NET library to read and write AAI image format.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
MCDX is a free game development library that uses Managed DirectX. MCDX is written in C# and can be used with any .Net language for writing games on the Windows platform.
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