Showing 15 open source projects for "opengl framework"

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  • 1
    Space3d

    Space3d

    C# graphics library used for 3D modeling, built with OpenGL/OpenTK

    ...The project libraries are built with Visual Studio, using .NET Framework 4.7.1. To test the graphics capabilities, compile and run the GraphicsTest solution. To test the Space3d Library, compile and run the Space3dTest solution.
    Downloads: 1 This Week
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  • 2
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
    Downloads: 0 This Week
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  • 3
    MineCraft-Texture-Studio-2018
    MineCraft Texture Studio 2018 (1.12/1.12.1/1.12.2) is only for Minecraft 1.11.x/1.12.x Based on Minecraft Texture Studio 1.0.8 My Version is for Minecraft 1.11.x/1.12.x Visual Studio 2017 Framework 4.5 Windows : Vista/win7/win8/win10
    Downloads: 0 This Week
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  • 4
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 1 This Week
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 0 This Week
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  • 6

    MaxDream

    A cross-platform game framework based on OpenGL and GObject.

    MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
    Downloads: 0 This Week
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  • 7
    Tao Classic

    Tao Classic

    A continuation of the abandoned Tao Framework project.

    As of 2012-10-02, the well-known Tao project became officially abandoned and superseded by another project called OpenTK. However, since OpenTK follows a different way than Tao did, this project tries to carry on with the original design and ideas, but with cutting edge features. The ultimate goal is to have a 1:1 OpenGL binding for .NET, which supports OpenGL 4.x. The project tries to keep as much of the original goals as possible, including licensing, etc.
    Downloads: 0 This Week
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  • 8
    Fractron 9000
    Fractron 9000 is a GPU accelerated fractal flame renderer for Windows. Requires a video card that supports OpenGL 2.0 (OpenCL or CUDA recommended). Also Requires Microsoft .NET framework version 2.0.
    Downloads: 0 This Week
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  • 9
    Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform. Support for Mono may be implemented. It is at this point written 100% in C#
    Downloads: 1 This Week
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  • 10
    Mono.Xna is an open-source implementation of Microsoft XNA using The Tao Framework for cross-platform rendering through OpenGL, SDL and Mono.
    Downloads: 0 This Week
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  • 11
    A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
    Downloads: 2 This Week
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  • 12
    OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project. The development takes place unter Linux with Mono.
    Downloads: 0 This Week
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  • 13
    CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
    Downloads: 0 This Week
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  • 14
    Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
    Downloads: 0 This Week
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  • 15
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
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