Showing 5 open source projects for "minimal linux"

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  • 1
    FFmpeg.AutoGen

    FFmpeg.AutoGen

    FFmpeg auto generated unsafe bindings for C#/.NET and Core

    FFmpeg.AutoGen is a .NET binding for FFmpeg that provides low-level access to its native libraries through automatically generated C# interop code. It enables developers to work directly with FFmpeg’s APIs, including encoding, decoding, muxing, and demuxing operations, within managed .NET environments. The library exposes FFmpeg structures and functions with minimal abstraction, offering high performance and flexibility. It is designed for advanced use cases where precise control over...
    Downloads: 2 This Week
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  • 2
    ImAnim

    ImAnim

    Animation Engine for Dear ImGui

    ImAnim is a lightweight animation engine that brings modern motion capabilities to applications built with the Dear ImGui immediate-mode GUI framework. It lets developers add rich, smooth animations to user interface elements with minimal boilerplate, matching the responsive nature of ImGui without introducing heavy external dependencies. Support for a wide range of easing functions, tweens, and keyframe clips gives fine-grained control over value transitions like position, scale, opacity,...
    Downloads: 2 This Week
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  • 3
    SubtitleMixer

    SubtitleMixer

    Small tool to synchronize or mix two subtitles files.

    This application is a small software that allows having an original and well synchronized subtitle, assign the times to another translation that has sync errors. The application was created after downloading many videos with original subtitles, and finding translations for other video versions, which did not match the times. It is a minimal, simple and simple application that will be extended as needed. At the moment it only has subtitle support of type SRT. - New features: *...
    Downloads: 2 This Week
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  • 4
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid...
    Downloads: 0 This Week
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  • 5
    Digitial Diceworks Locomotion System

    Digitial Diceworks Locomotion System

    A way of moving around in virtual space that uses initial motions

    Digital Diceworks Locomotion System (DDLS) is an innovative movement system designed for use within Virtual Reality (VR) environments. It was designed to meet the need for a better way explore virtual worlds while reducing discomfort but still maintaining the immersive experience. DDLS is based on the observations of natural movement in the real world, simplfied for ease of use but robust enough to give you the freedom to perform fantastic feats. We took those observations and noticed...
    Downloads: 0 This Week
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