Showing 2 open source projects for "gpu max performance"

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    Buddhabrot Max

    Buddhabrot Max

    A Buddhabrot generator for large (>20000² px) renderings.

    A escape time orbit fractal renderer written in C#. Consists of two separate programs, one focused on high resolution and high quality rendering ("Buddhabrot Max"), the other focused on realtime exploration / zooming ("Buddhabrot Mag"). Uses multithreading and hardware acceleration. Allows creating of huge renderings (if enough memory is available) and saving files with full 32 bit float dynamic range as OpenEXR files. You can easily add new formulas which are then runtime compiled for maximum performance.
    Downloads: 2 This Week
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  • 2
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant...
    Downloads: 0 This Week
    Last Update:
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