Showing 7 open source projects for "build engine"

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  • 1
    Youtube Downloader & Splitter - Ad-free

    Youtube Downloader & Splitter - Ad-free

    Another training development

    Warning please update yt-dlp module manully!!!! This application development started in mid 2020. Easy to use and one of the fastest method to get youtube music videos to mp3 Please use it fairly and use it legal way Qt6.6 based for Linux dotnet (8) +Avalonia UI for Linux develops still in progress.
    Downloads: 1 This Week
    Last Update:
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  • 2
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    ...The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. ...
    Downloads: 1 This Week
    Last Update:
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  • 3
    This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects
    Downloads: 0 This Week
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  • 5
    A XNA Game Development Project
    Downloads: 0 This Week
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  • 6
    GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
    Downloads: 0 This Week
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  • 7
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
    Last Update:
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