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Stop Storing Third-Party Tokens in Your Database
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
PsyPlay is a media player written in C# (.NET v3.5) using DirectX9 and plays well known media files. The application is basic, yet the code has many examples of useful functions. PsyPlay is beta, however, our goal is to code a versatile c# media player.
Lights up the light on your "hercules DJ control mp3" when working met Native Instruments TRAKTOR. Translates traktor outgoing midi signals to working usb-hid messages for your DJ controller, thus giving you finally the much wanted feedback
A Media Player which can be used for Media Center PCs. Currently it Allows to Browse Hard Disks for Audio/Video, Seeking to specific time (hh:mm:ss) via a Special Dialog. Alongwith Basic Playback/Playlist Management Functions. Configurable Colors
C# Website system. This is going to be the "Newer" Internet, and even has a custom theme system. This is going to let users do "anything" that won't harm the client computer in any way.
SpiceX is a simple schematic capture program for graphical interaction with Spice-based electronic simulation cores, i.e., placing components, wires and test points. SpiceX creates NETLISTs and runs simulations directly from the GUI.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
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Muxxi is a graphical frontend to different command line tools (e.g. mplex and dvdauthor) to create a dvd structure and menu from single mpeg video and audio streams.
The Report.NET library contains classes that generate precise PDF documents. It's written in C# for the .NET platform. ASP.NET can be used to create dynamic PDF-response pages.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
PocketGraphics is a 100% managed assembly graphics library for the Pocket PC environment. It uses either GAPI or the raw framebuffer for increased speed.
VBTablet - a quick and easy way to add graphics tablet and digitiser functionality! Working with any device implementing the WinTab API, the de-facto standard, VBTablet does the hard work for you. Supports all COM-enabled languages: VB, Delphi, C/C++,...
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
VTK.NET is a .NET wrapper for the Visualization Toolkit. With it, you can write Windows Forms applications in C#, managed C++, Visual Basic, or J#. It includes a Windows Forms Control for drag and drop design of forms.
A "learning by coding" type of 3D-studio with a basic set of features. Include a pure software-implemented renderer with support for per-pixel operations (such as Phong), textures, alpha/bump/environment-mapping etc.
OpenMedic is a set of open source software and hardware building blocks written in C# for building computer-based medical instrumentation and controls using the .NET framework.
PileWorks provides the organizational structure for coordinating several different projects which approach some aspect of Pile Technology. PileWorks defines a set of interfaces and implements some basic infrastructure for Pile engines and agents.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.