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Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
A mp3 music player and music library organizer. Written in C#.net and using XML as data. The BlackMedia Software is in Beta (test) version and the sourcecode will be available when BM is in a stable version.
A multilayered black-and-white pixel animation app similar to EZToon. It's still lacking some features and the sourcecode needs to be cleaned up considerably.
PsyPlay is a media player written in C# (.NET v3.5) using DirectX9 and plays well known media files. The application is basic, yet the code has many examples of useful functions. PsyPlay is beta, however, our goal is to code a versatile c# media player.
Fast drawing library oriented to game developing, created using C# and assembler injected directly from the C# code. The best library for 2D gamming in .net. Incredible framerates with great quality.
Sourcecode in C# for wrapper classes for ShapeLib.dll (http://shapelib.maptools.org): a library for reading and writing shape files ( shp shx and dbf).
An expandable Visual Integration Tool subdivided in many plugins: Input (Parsers, Db Readers), File Filters(sort file, reduce duplication), Column Filters (format of dates, Zip Code, duplication, join, split) and OutPut Writers(Db tables, csv).
A collaboration web site for software engineers to find and contribute code. The goal is to have users of the system to be able to not only get code from the system but also be able to update and fix specific code segments.
A C# barcode rendering project. The release is a sourcecode file that prints barcodes to any graphics object. Current version implements: UPCA, Code 128, and Interleaved 2of5. Barcodes can be rendered in various sizes and with or without text.
Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the sourcecode of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
EQ2Speak is sourcecode developed to turn a log file, being parsed into speech. Application was developed to allow EQ2 game players to listen to "TELLS" from the game and spoken through output devices.
sukiNES is a NES emulator for the .NET Framework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
RESTful transactions to interact with a bot in Second Life or OpenSim
...The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar).
*Note:* No Files for release; sourcecode only (on the Code tab)
The Wiki might be a bit weird to navigate, since it was imported from GitHub...
A multi-language IDE written entirely with C#.NET. My goals include giving developers a framework that will allow them to add new languages, provide diagramming services to support language modeling and visualization (eg UML Class Diagrams, etc).
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.