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OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project.
The development takes place unter Linux with Mono.
Gaming/multimedia/networking library for the .NET platform, written in C and C#. Provides comprehensive graphical, audio, input, windowing, and networking support. Designed to support Windows, Linux, and Mac OS X via Mono.
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The goal of this project is to create a terrain/elevation mapping application suitable for the creation of fictional geographic maps of all varieties. Stress will be made on the ease of use of the application, with features to be added later.
LainOS is an OpenSource project that seeks to revolutionize the the user experience by bridging the realm between \"Alien Elegance\" and Human Usability, and thus create a truly new and unique interface that is user savvy and beautiful.
Movieplanner is an information management tool for the planning and executing motion pictures. Track crew, talent, equipment, props, costumes and other resources. Create shooting schedule and pre-prod. and post-prod. tasks. Many Reports -like Call Sheets
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
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A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
OpenDX is a uniquely powerful, full-featured software package for the visualization of scientific, engineering and analytical data: Its open system design is built on a standard interface environments. And its sophisticated data model provides users with
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.