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qvge is a multiplatform graph editor written in C++/Qt. Its main goal is to make possible visually edit two-dimensional graphs in a simple and intuitive way.
Please note that qvge is not a replacement for such a software like Gephi, Graphvis, Dot, yEd, Dia and so on. It is neither a tool for "big data analysis" nor a math application. It is really just a simple graph editor :)
The Integrating Vision Toolkit (IVT) is a powerful and fast C++ computer vision library with an easy-to-use object-oriented architecture. It offers its own multi-platform GUI toolkit. OpenCV is integrated optionally. Website: http://ivt.sourceforge.net
Gphoton is a simple 3d modeler and ray tracer. If you're looking for the best 3d modeler or best ray tracer, this isn't it. If you want to easily make some simple 3D primitives and see multiple reflections or dink with ray trace code, you might find this fun, read on.
In 2nd grade we had a sub who taught us to draw 2pt perspective - life was never the same.
An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang!
The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques.
Some of the code is left in an unfinished/testing state. This game was a learning...
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A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack