Showing 8 open source projects for "mffm"

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  • 1
    Implementation of the WSOLA algorithm for time scale modification of audio without artifact introduction (ideally). It allows one to speed/slow audio without altering its pitch.
    Downloads: 1 This Week
    Last Update:
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  • 2
    MFFM MTC - a type II signal filter and C++ heirachy which controls and describes time code in two modes, INTEGER and DIGIT mode. INTEGER mode for math. manip. (+, -, *, /, etc.). DIGIT mode allows manip. of time digits (0:19:59 -> 0:20:09 click on tens)
    Downloads: 0 This Week
    Last Update:
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  • 3
    A C-programming language wrapper for the libsndfile audio file handling library (by erikd). The wrapper provides simple one line audio file read and write methods.
    Downloads: 0 This Week
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  • 4
    A C++ heirachy for reading and writing bit streams. Implemented for maximum efficiency/ease of use. Write or read bit streams for audio and video protocols such as mpeg (mp3), H.263, etc. Many parallel streams could be used in logic syntax streams as well
    Downloads: 0 This Week
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  • 5
    A XFig based rapid prototype yeilding an audio speed alteration tool. This tool lets you arbitrarily alter the speed of audio files. It uses the WSOLA algorithm for audio speed alteration without pitch change.
    Downloads: 0 This Week
    Last Update:
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  • 6
    This project aims to create a system - scratching files on your COMPUTER using a standard TURNTABLE & 2ch MIXER. 1'st Vinyl proto. & working software download expected in a few months. You a software developer or presser of vinyl ? join e-MAIL-LIST
    Downloads: 0 This Week
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  • 7
    A XFig based rapid prototype yeilding a melody line generation tool which lets you plot the pitch, volume and generic waveform sound. You can hear a piece of music, grab and plot the synth then create your own melody lines with the same synth. sound ....
    Downloads: 0 This Week
    Last Update:
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  • 8
    This library is for driving 3D speaker arrays.This library will specify the amplifier gains (volumes) required to perceptually place a sound source at a particular location in space. Allows speakers and sources to move in real time.
    Downloads: 0 This Week
    Last Update:
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