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...JBIG2 encodes bi-level (1 bpp) images using a number of clever tricks to get better compression than G4. This encoder can:
Generate JBIG2 files, or fragments for embedding in PDFs
Generic region encoding
Perform symbol extraction, classification and text region coding
Perform refinement coding and,
Compress multipage documents
It uses the (Apache-ish licensed) Leptonica library: http://leptonica.com/
Webite: http://flowbasedprogramming.com
DSPatch, pronounced "dispatch", is a powerful C++ dataflow framework. DSPatch is not limited to any particular domain or data type, from reactive programming to stream processing, DSPatch's generic, object-oriented API allows you to create virtually any dataflow system imaginable.
*See also:*
DSPatcher ( https://github.com/MarcusTomlinson/DSPatcher ): A cross-platform graphical tool for building DSPatch circuits.
DSPatchables (...
The Integrating Vision Toolkit (IVT) is a powerful and fast C++ computer vision library with an easy-to-use object-oriented architecture. It offers its own multi-platform GUI toolkit. OpenCV is integrated optionally. Website: http://ivt.sourceforge.net
A C++ Tool for the Fast Prototyping of Topological Data Structures
The Mangrove Topological Data Structure (Mangrove TDS) Library is a C++ template tool for the fast prototyping of topological data structures under the same API:
- generic representation of any topological data structure, i.e., mangrove;
- extensible through dynamic plugins at run-time;
- agnostic wrt the representation in use;
- any representation is supported without restrictions;
- dimension-independent and multi-platform;
- efficient representations of non-manifolds;
- only one common API and no wrappers;
- implicit representation of cells, not directly encoded, i.e., ghost references.
The Generic Graphics Toolkit is a library of generic programming primitives that allow applications to be written that adapt to whatever underlying graphics system the developer is using.
GENIAL is a C++ library for signal and image processing. It uses template-generic techniques, multi threading, cache optimization and SIMD instructions for Pentium (MMX, SSE, SSE2, SSE3) to achieve high performance: FFT,DCT,Convolution,Linear Algebra...
A flexible, generic, and extensible framework for creating game engines. The framework supports many of the features of modern game engines, including 3-D graphics, AI, physics, audio, scripting, and networking. It is written in C++ and is cross-platform
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A generic C++ frame grabbing abstraction library for Mixed Realiy applications that is currently implemented for Windows with DirectShow; including easy to use background rendering based on OpenGL and a generic filtering mechanism.
osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
Generic Image processing Library of Library (GILL) is a cross-platform and GP-based C++ image processing architecture helping to develop flexible and expandable image processing library.
Realtime audio synthesis library using the flexible unit generator architechture. Many uses: music, scientific sonification, generic audio processing. Multithread abilities, extensible synth framework. Similar to modular analog synths.