Showing 4 open source projects for "frame generation"

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    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    ...The tool effectively acts as a compatibility layer between the game engine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. In addition to replacing upscalers, OptiScaler can enable frame generation features in titles that do not officially support them, improving frame rates and perceived smoothness during gameplay.
    Downloads: 285 This Week
    Last Update:
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  • 2
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
    Last Update:
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  • 3

    Intel QuickSync Decoder

    A free decoder that utilizes the Intel QuickSync technology

    Abstracts the hassle of HW accelerated decoding in Intel's 2nd generation Core i3/i5/i7/Pentium/Celeron (SandyBridge) or newer Intel CPU/GPU using the Intel QuickSync technology. Started as an internal decoder within FFDShow. Can be easily ported to other DirectShow decoders. The Intel QuickSync decoder is now used within FFDShow, LAV video decoder and PotPlayer.
    Downloads: 5 This Week
    Last Update:
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  • 4
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
    Last Update:
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