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MediaEncodingCluster is an Enterprise Class, Video Cluster Environment with a Plattform Independent Client - Server Architecture for distributed video/audio converting/encoding tool over a grid Computing Network Design. more on http://docs.codergrid.de
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
A distributed, peer-to-peer, server-less communication & messaging solution for JAVA (JMS), C++ and .NET applications, integrates with JBoss, WebLogic & WebSphere. Offers guaranteed delivery, security and transactions. Supports TCP, SSL & HTTP protocols.
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The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
LiveScreen makes it possible to publish GUI screenshots that users can interact with. Unlike other remote desktop solutions, no special client is required. Web browsers can act as clients without employing helper apps, plugins or Java.
The goal of this project is the development of a visual code system for camera-equipped mobile phones. It will recognize 2-D visual codes and compute the orientation of the phone relative to the codes. The software will be written in C++ for Symbian OS.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.
REX: Remote EXecution DistributedComputing Services for Linux and Solaris,
providing C and C++ APIs, librex library and "rexd" daemon software to implement
Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.