Showing 4 open source projects for "book engine"

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  • 1
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning...
    Downloads: 0 This Week
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  • 2
    GeniuX Photo EFX

    GeniuX Photo EFX

    Standalone software for photo editing and digital painting.

    NOTE: Source code is no longer available. GeniuX® Photo EFX is a standalone software for photo editing and digital painting, powerful and easy to use. It can load RAW files of reflex digital cameras and is fully compatible with Adobe Photoshop. The previous version of this software counts more than 800.000 entries on Google search engine and is officially approved on Adobe Inc marketplace. Completely designed and produced in Italy, GeniuX® Photo EFX stands out for its 32 bit color graphic...
    Downloads: 1 This Week
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  • 3
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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  • 4
    KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in 'Making Game Demo' book by Chad Walker, Eric Walker and Jani Kajala, and in several real-life projects on wide range of platforms.
    Downloads: 1 This Week
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