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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
gltut is a collection of OpenGL tutorials designed to teach modern OpenGL programming techniques. It provides practical examples and explanations, guiding users through the fundamentals of OpenGL, including shader programming, buffer management, and rendering pipelines. The tutorials are structured to build upon each other, offering a comprehensive learning experience for both beginners and experienced developers aiming to deepen their understanding of OpenGL.
A "bitwise precision tool" bitrate calculator using MS-EXCELL programming. The results are used for DVD Video to audio-video streams. It helps compute VIDEO- & AUDIO-Bitrates, aspect ratio, screen size, choose audio format cbr. Has units MB,pixel,d:h:m:s, kbps, etc
an audio multi effects VST plugin loading simple dlls
fb chung VST is an audio multi effects VST loading host dlls written in high level language (like freebasic) .you can add a simplified dll plugin in the /plugin/ /plugin2/ /plugin3/ folders it will be automaticaly recognized and loaded.Included 4echo_chungVST example (4 combined echos) , baxandall eq and peekenhancer effect .
Just define the following dll cdecl export functions :
plugininit : your init sub
startpluginmain : start your gui window edit
closepluginmain : called to close...
Projects done by NikG43 in Visual Basic and other programming languages. Projects: img2htm or image2html or Image to Html, Screen Shot Utility, MouseMove(wraps mouse around the screen), and more to come.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.