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XController is a MIDI routing software for Linux and is intended to control several MIDI devices (hardware/software) via one master keyboard. This includes sending program changes, sysex etc. by one keypress. XController depends on the ALSA-Library.
dtop is a Haiku OS application that captures your desktop with or without the mouse pointer and uploads it to a server if a change is detected.
This allows a web server to serve up a site with embedded code that gives you "ghettostreaming" of your Haiku desktop.
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Timecode is a library for analysing timecode vinyls. After submitting samples, it returns commands like speed, direction and position for any media player which supports this library. It is written in operating system independent c++ code.
WoW Model Viewer is an application that uses the WoW MPQ files to create character and npc models that can be used for graphics or machinima. The project was originally created by Darkjk, who left the source for developers to use should the need arise.
Image Processing Library is a complete image processing package.
The main features is to support many image formats.
By utilizing Object Oriented Programming concept, many image conversion filters are written in a neat, and clear way.
ChucK-CV is the community version of ChucK: the strongly-timed, concurrent, and on-the-fly audio programming language.
It shall include bug-fixes, improvements and exclude all non free code.
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NovaCast is an easy to use piece of software to do livestreaming to services such as TwitchTV from Linux, and hopefully Windows and Mac. This software utilises QT4 with libav for encoding.
JackFX is a python module for midi control and realtime audio effects processing built using the Jack Audio Connection Kit. Effects are stackable, and can be chained in any configuration with only a few lines of python code.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
This Project is a library. It uses the FCollada and DevIL Library to read a given .dae file. The Data will be available for the user by one list of structs containing all the data of the submeshes the whole mesh consist of. Use SVN to checkout
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.