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MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
Masscast is software that allows you to view and broadcast Internet TV channels. Welcome to the future of TV by viewers, for viewers.
Masscast was originally released as Popcast before being release as opensource.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
This project aims to create set-top-box-alike client software for the Raspberry Pi and Hauppauge MediaMVP, using a plugin for VDR (Video Disk Recorder). This project has moved to http://vomp.tv
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Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
Image-In is a C++ based image processing and analysis application. It works on images, videos and cameras. Target is to help you to develop and test new algorithms via add-ons. Chains of filters can be arranged to achieve intelligent systems.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
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The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
AimeDsp, by Leon Zadorin - a Digital Signal Processing library relevant to software projects which require audio DSP features. AimeDsp was insipired by and originally created for AiME, Another Interactive Music Engine, project by Dr Brown and Mr Sorensen
Photo Kiosk software suited for Mini-labs.Has intuitively simple and singular interface. Need a regular PC to run and can be fully customized (logos, appearance, languages, etc) for photo shop own style.
The Lazybones project is a server and a collection of clients. It allows one person to voice control multiple machines. Designed for software developers and sys admins, Lazybones speeds up redundant and/or complex tasks.
G-amp is a port for amp v0.7.6 (an MPEG 1/2 layer II,III audio decoder) on Win32.
The original code is (c) Tomislav Uzelac. amp was used by a variety of well known players like Nitrane, the decoder used by Winamp.
C++ Generic lib for Win32 GUI Programming.
Features: GUI RAII, no msg maps, easy to handle events/event ranges, fast compilation times, no main loop...
Portable: vc71,gcc,como.
Devel. in parallel to "Win32 GUI Generics" column on C++ Users Journal
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
F4L is an opensource development environment like Macromedia Flash, a multi-platform format(swf/svg) widely used for web applications. its a BETA version which means no real ability to use for production. see latest code at https://github.com/ozkanpakdil/f4l
PAiPodLinux is a modified version of ipodlinux, it aims to be a usable platform for Pro Audio Recording, it has no games or extra stuff, it runs on GEN 3 iPods. PAiPodLinux is based on the work done at the ipodlinux project, and much credit goes to them.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..