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This piece of code is a plugin for xmms. It will blend the title on screen everytime the played song changed. Now you should be able to memorize the title of songs!
This is a GTK-- frontend to id3tool. See the homepage for more details. Note that currently the sourcecode (which is fairly well commented) is all the documentation you get. If you'd like to write documentation, please send email to kenny@kennypearce.net
Controls winamp or other applications by remote control. Designed for X10.com's MP3Remote, but can support other remote controls w/o code changes. Comes with control set for winamp, but can be configured to send any windows message to any program. Smal
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Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
The EMMP is an embedded mobile mp3 player. The code (written mostly in c) supports playing mp3's, radio, software eq, and playlists. It has hardware support (a kernel module) for the noritake 800 series graphic vfd as well as an SDL simulator.
The Doodle project aims to provide a language to easily describe
Origami diagrams and produces a ready-to-print document. Doodle will
free creators from diagramming constraints and increase their capability
to share their creations.
Subverter is a subtitle converter for different formats of subtitles for computer video (including those
which aviplay supports). It is able to split/merge files, change rates, refit speed, has transpating capabilities, etc. Is very userful when you want
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A C++ library which implements the physical modeling framework described in the book 'Physically-Based Modeling for Computer Graphics' by Ronen Barzel. It includes low-level and high-level classes for computing motion of physical bodies, and some demos.
SAA SOUND is a software emulation library for the Philips SAA-1099 sound chip device (popular in computing and gaming devices in the late 1980's / early 1990's). Development of SAA SOUND began around 1996 with active development ceasing around 2001.
Interest increased in August 2018 with the original author now revisiting the project after a considerable time.
It has been incorporated into standalone chiptune players, computer hardware emulators (e.g. SimCoupe), and has even been the...
Quake II-based 3D shell, currently aimed for Windows (Linux in consideration). The project hopes to create a much more logical user experience for performing common tasks inside a computer, while establishing a three-dimensional online world.
jPaint is a program for learning Visual C++ using MFC and is not intended to be used as a full pledge paint program. This software/code is no longer being updated and is only here for Archive purposes.
The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
AniToolBox aims to be an Open Source and Free Computer Aided Animation program suite. Since the project is still in its initial planning phase, suggestions are very welcome.
Octalmachines.sourceforge.net is a code repository for GNU Octal plugin machines, as well as the Gearlib dsp library. For more information about GNU Octal, visit the homepage at
www.gnu.org/software/octal
A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
ViKi (Virtual Interactive keyboard Interface) is a global framework that enables contactless human machine interaction using computer vision techniques.
Only a simple webcam is sufficient to emulate traditional devices such as mouse and keyboard do.