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Illusive3D is a work in progress 3D game engine which uses a C++ object oriented framework. It features plugin style system design and extensibility, and supports both OpenGL and DirectX.
EBML, or Extensible Binary Meta-Language, is a simple XML like binary language for describing data in structured style. EBML was originally designed for use in the Matroska project, but the developers saw that EBML was very flexible and extensible.
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This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
NOTE: AJMM is no longer under active development! AJMM is a replacement for the media manager application that comes with JovePlayer (An XCard-based HTPC application). AJMM is easier to use and has integrated ID3 tag and custom field functionality.
OpenMatrix is going to be a universal game engine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.
eMotion allows a user to remotely control winamp running on a Windows machine from the Zaurus SL-5500 pda. The program also determines what music to play based on a user's mood. Users may choose from predefined moods or create their own moods.
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ZMatrix is a desktop enhancement tool which creates the streaming character effect out of 'The Matrix' on your desktop. The program will blend with an existing background or be drawn overtop of it and does not impede normal desktop operations.
Applications that use and display SignWriting symbols. Applications are based on a library of common operations instead of recreating the same logic for each app. The library is built on the portable wxWindows cross-platform application framework.
This project is undergoing re-evaluation (as of 3-21-04) to best serve its original purpose: to provide java-like, yet elegant clarity to Windows Code. With the discovery of similar projects, we aim to simplify and enhance this project greatly.
The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
A General Purpose 3D engine with plug-in technology to enable different algorithms/packages that best suit the task at hand, be it games, 3D conferencing or just playing around in a 3D environment.
A Port of Notepad for the XBOX Home Entertainment System. This will use OpenXDK\'s free xbox API library and will include API for adding text-editing support to xbox programs. This will be developed in a Windows 2000 environment using VC++ 6.
Manage sources of video (i.e., from a security camera), recording clips where motion has been detected, and allowing those clips to be replayed.
Variable lead-in/out time, motion detection, logging.
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
Modern CD-ROM drives tend to be noisy and spin down too quickly. If your drive supports it, CD-ROM Tool can slow your drive down and keep it ready to read data for longer periods of time.
The cwenc utility enables musicians working with Cakewalk music production software, such as Home Studio and Sonar. to export their original music to a compressed audio file format, such as MP3 or Ogg Vorbis, from within Cakewalk.
VirtualDubMpg2 is based upon three existing programs : Nandub, VirtualDub, and DVD2avi.
It basically adds 2 audiostreams and MPEG2 support to VirtualDub 1.4.10.