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IMGH (IMaGe library in C++ Header files) is a simple, light-weight, and
cross-platform image processing library, that supports simple
editing and drawing, multiple pixel formats (pointers and float).
Designed for developers and researchers.
Everyday Software for the Researcher of Restricted Means: This project is intended to offer scientists and students with small budgets advanced versions of aqua-built desktop-editing, graphics and statistical applications for MacOSX.
MIVF - Medical Imaging and Visualization Factory,
is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
Rhythm Feedback provides a visualization of played rhythms in realtime. The audio-input (mic) is used for the detection. Smooth tempo changes are tracked and displayed as a curve. Single notes are qualified as early, in-time or late.
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Group Explorer is mathematical visualization software for the abstract algebra classroom.
Users can explore dozens of finite groups (and morphisms among them) visually and interactively.
An application designed to display series of images with a special focus on display quality and extremely precise display timing. The project provides a tool for use in scientific experiments involving display of visual stimuli.
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
A collection of scripts and programs to automatically annotate video/audio for subtitles. Basically relies on a MARSYAS (Music Analysis, Retrieval and Synthesis for Audio Signals) plug-in for detecting human voice in polyphonic recordings.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
MediaCMN provides tools to create a consistent music library. In detail these tools, index all audio files of certain directories, find duplicate files, tag the files using musicbrainz and organize the audio files in a filesystem.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.
This project is the development of a Selection Tool primarely used in ImageJ and possibly in GIMP. It is based in LiveWire and SNAKES methods and will firstly be used in IVUS (intravascular ultra sound) images.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
iMEDgine is a software that allows visualization and manipulation of medical 3D image data. The software itself provides the GUI, basic manipulation functionality and interfaces to algorithms as implemented in ITK.
Musical Notation System
Using a GUI with a built in text editor, one can create a score with the appropriate notations. All musical notations are then transformed into a graphical representation and can be exported into various formats (pdf, ps, eps).
Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.