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The Virtual Environment Software Sandbox (VESS) is a suite of libraries for developing virtual reality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
"Final Fantasy" is my first 3D Engine/Project, I would recommend you go to my "Final Dream" project which is light years better than this one https://sourceforge.net/projects/final-dream/ OR see my current personal projects page http://www.facebook.com/relativegames (yes, still an FF fan if you ask :) )
...It has been incorporated into standalone chiptune players, computer hardware emulators (e.g. SimCoupe), and has even been the basis of SAA-1099 hardware emulators implemented in FPGA devices (such as MiST / MiSTer)
Moved permanently to:
https://github.com/stripwax/SAASound/
...Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack
This path editor is being developed for the finFoil project (https://sourceforge.net/projects/finfoil/).
But a lot of care is taken to make this editor as generic as possible so that it can be reused in any Qt/C++ or PyQt project.