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Mumble is an open source, low-latency, high quality voice chat software primarily intended for use while gaming. It includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms.
There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched.
All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one.
Freevo is an open source HTPC media centre integrating PVR / DVR funtionality along with music, video, gaming, home automation and more. It is written in python and uses existing popular software such as mplayer, xine and vlc.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
SAA SOUND is a software emulation library for the Philips SAA-1099 sound chip device (popular in computing and gaming devices in the late 1980's / early 1990's). Development of SAA SOUND began around 1996 with active development ceasing around 2001.
Interest increased in August 2018 with the original author now revisiting the project after a considerable time.
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