217 projects for "c code" with 2 filters applied:

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  • 1
    sujiSound is a flexible, lightweight audio processing engine. High efficiency, total flexibility, clean code and portability are the main goals.
    Downloads: 0 This Week
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  • 2
    GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
    Downloads: 0 This Week
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  • 3
    Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
    Downloads: 0 This Week
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  • 4
    This is a viewer for ase (ASCII Scene Export) files. This code should be used to implement object loading in your own software (eg.: games).
    Downloads: 0 This Week
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  • 5
    A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
    Downloads: 0 This Week
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  • 6
    The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
    Downloads: 0 This Week
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  • 7
    Octalmachines.sourceforge.net is a code repository for GNU Octal plugin machines, as well as the Gearlib dsp library. For more information about GNU Octal, visit the homepage at www.gnu.org/software/octal
    Downloads: 0 This Week
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  • 8
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
    Downloads: 4 This Week
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  • 9
    ...After submitting samples, it returns commands like speed, direction and position for any media player which supports this library. It is written in operating system independent c++ code.
    Downloads: 0 This Week
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  • 10
    Cococa Image Viewer for pre Leopard mac os x. Based on the original code of Blake Seely http://www.blakeseely.com
    Downloads: 0 This Week
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  • 11
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
    Downloads: 0 This Week
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  • 12
    A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
    Downloads: 0 This Week
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  • 13
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 14
    A library providing a full implementation of MPEG-2 transport streams (ISO/IEC 13818-1 aka ITU-T Rec. H.222). Can read, write and edit transport streams. Code is generated from a XML description of the bitstream syntax. This may be extended to other multimedia file formats in the future.
    Downloads: 0 This Week
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  • 15
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 16
    The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
    Downloads: 0 This Week
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  • 17

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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