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OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
OMS is used for sequencing events on a timeline, allowing control of software and hardware for music, video, and demoscene productions. It is fairly similar to trackers, which are music editors, famous for their use in games and demoscene productions.
A web content management system with special emphasis on multimedia content. Designed as part of the TITAN grant at Manhattan College. Special thanks to Mike Mucciardi (Project team leader), Matt Joyce (Me), Vlad Panov (Design Layout), and Ananda Das (
Futures Gateway is a not-for-profit educational project for children (primarily ages 8 - 18) and their families. It uses interactive and collaborative activities, especially Wiki and HTML document and media management software, videoconferencing, chat, b
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
Health Education Assets Library: a national, publicly accessible digital library designed to facilitate uploading, cataloging, retrieval, and metadata exchange of multimedia items for health sciences education.
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An Open Source lightweight java library(components) for user interface. It looks cool but has a small size. It isn't javabean, but we supply a tool called UIMaker to design the UI for applet or application. And it can be found in http://smartui.sourceforg
SeVeraGe is a project aimed at leveraging SVG's capabilities in the real world! This is the home of iSVG, multi-language SVG DOM implementations and a few converters.
.: fuZe :. Fusing client and server-side processing with an extremely
advanced utilization of the DOM and current web technologies
into a powerful JavaScript/DHTML API including run-time loading
of client & server-side code modules.
A semantic memory software tool “reflects” one's “imagination”. In it, arbitrary concepts may be described, stored, arranged, transformed, and shared. One may verbalize thoughts as they arise in the mind to externalize and digitize “mental obj
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
Android[tm] SDK development is for those who have a dream mobile device in mind and have the potential to contribute to the development of the same at various levels. http://www.openhandsetalliance.com is promoted by Google & other industry giants.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.