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Nosefart plays NSF (NES sound format) files so you can listen to those old tunes without actually having to play the games. It runs in Linux, DOS/Windows, and as a plugin to various players, including Winamp and XMMS. It was mostly written by Matt Co
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
Explore a strange new world in this exciting Anime-style RTS. With sentient beings that grow on plants, gaseous creatures, underground mining, and domestication of creatures, this new RTS will allow exciting Gameplay Options such as Flag King.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
SUB-SONIC is a completely free music library that allows for use in both commerical and non-commerical programs. It's main focus is to provide an extremely powerful music system for games and multimedia applications.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
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SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.