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Gri is a language for scientific graphics programming. It is
script-based, not GUI-based. Some users view it as a sort of LaTeX
for scientific graphics. Users who climb a slight learning curve are
rewarded with considerable aesthetic power.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
...Based on a MIDI Sequencer developed by Talin, MeV is currently being updated to run on BeOS R5. The long term goal is to completely separate the sequencer framework & engine from the handling of specific media types.
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A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)