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It scans a drawing on the screen and converts pixels into sounds.
The program lets you draw lines and scattered dots on the screen with the Mouse. When you press the Space-bar it scans the screen and converts the drawing into sounds. Each pixel on the screen is converted into a sound, and there is an unfinished idea it can form harmonics.
It can make several sound effects, and it's even possible that it can be used to create some music.
Its complete source code is there as a single ASM file which can be assembled instantly with the free
FASMW compiler.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.