Showing 3 open source projects for "runtime"

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  • 1
    R.swift

    R.swift

    Autocompleted resources like images, fonts & segues in Swift projects

    ...It makes your code that uses resources to be fully typed, less casting and guessing what a method will return. Compile time checked, no more incorrect strings that make your app crash at runtime. Autocompleted, never have to guess that image name again. For autocompleted images, and compiletime checked images. After installing R.swift into your project you can use the R-struct to access resources. If the struct is outdated just build and R.swift will correct any missing/changed/added resources. Runtime validation with R.validate() ff all images used in storyboards and nibs are available, if all named colors used in storyboards and nibs are available, if all view controllers with storyboard identifiers can be loaded, if all custom fonts can be loaded.
    Downloads: 0 This Week
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  • 2
    glTFast for Unity

    glTFast for Unity

    Efficient glTF 3D import / export package for Unity

    glTFast enables use of glTF™ (GL Transmission Format) asset files in Unity. It focuses on speed, memory efficiency, and a small build footprint while also providing 100% glTF 2.0 specification compliance. glTFast supports the full glTF 2.0 specification and many extensions. It works with Universal, High Definition, and Built-In Render Pipelines on all platforms. Move or copy glTF files into your project's Assets folder, similar to other 3D formats. glTFast uses custom shader graphs that you...
    Downloads: 4 This Week
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  • 3
    Lottie-Web

    Lottie-Web

    Render After Effects animations natively

    Lottie-Web renders vector animations exported from Adobe After Effects as lightweight JSON, playing them in the browser via SVG or Canvas. Animations remain crisp at any resolution, load quickly compared to videos or GIFs, and can be controlled programmatically for interactivity. The runtime supports playback options like loop, autoplay, segment control, and event hooks, making it easy to sync motion with UI state. Because animations are data rather than pixels, designers and developers can collaborate: designers export with the Bodymovin plugin, and developers integrate the JSON with minimal code. The renderer handles masks, shapes, and keyframe timing to closely mirror After Effects behavior within web constraints. ...
    Downloads: 0 This Week
    Last Update:
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