Showing 3 open source projects for "run code"

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    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs.
    Downloads: 0 This Week
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    Stremio Core

    Stremio Core

    Types, addon system, UI models, core logic

    Stremio Core is the Rust engine that powers Stremio’s apps by centralizing all reusable logic behind discovery, catalogs, metadata, streams, add-ons, and user/library state. It exposes a clean set of modules—types, addon_transport, and state_types—so apps can talk to add-ons, model UI state, and react to events without duplicating code. The architecture is inspired by Elm: immutable state, message-driven updates, and explicit side-effects (“effects”) keep behavior predictable and testable. An environment abstraction lets hosts provide implementations for things like storage, networking, and timers, making the core portable to desktop, mobile, and web. The project targets WebAssembly as well, so the same Rust logic can run inside the browser via a small bridge layer.
    Downloads: 3 This Week
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  • 3
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 0 This Week
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