Showing 4 open source projects for "sample"

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    Standing Wave 3

    Standing Wave 3

    Flash ActionScript3 dynamic audio library

    Standing Wave 3 is an ActionScript 3 audio library that provides high-level control over the Flash Player’s SampleDataEvent API for streaming audio output. It builds on the foundation of Standing Wave 2 but has been extensively refactored, with its core sample storage and manipulation routines rewritten using Adobe Alchemy for significant performance improvements. Originally derived from the audio engine used in the Noteflight Score Editor, the library allows developers to combine and chain together audio sources, filters, and sequences to create dynamic, real-time sound experiences. Supported audio sources include MP3s, WAV files, and algorithmic generators, while filters enable effects such as echo, equalization, and envelope shaping. ...
    Downloads: 3 This Week
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  • 2
    This is a simple UGC site sample made with Flex and PHP. For more information, please visit project web site (http://ugcwithflexphp.sourceforge.net/)
    Downloads: 0 This Week
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  • 3
    JW Player 5 introduces a number of architectural changes that broaden the ability to develop on and contribute to the platform.
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  • 4

    CRT flicker effect

    Flex effect using pixel bender to generate a CRT flicker effect

    Flex effect for creating something similar to the glitch & flicker of an old CRT when switching on/off or changing channel- maybe i just remember CRTs to be more broken / dangerous than they actually were, but probably not ;p When used as showEffect or hideEffect either on a popup or in a viewstack the components will glitch on/off screen either as a ropey old CRT or possibly hi-tech holographic display. This is just a rough starting point to create GPU accelerated pixel bender transition effects for flex components, although currently just using the sample twirl effect shipped with pixel bender this could be used to create effects like the stretch/warp effect applications do on mac when minimized/maximized. Note; most parameters are set randomly each time the effect starts so has little configurability besides duration, although very short durations (50-75ms) can produce far more subtle glitches, while longer durations (2000ms+) can look more abstract or maybe 'magical'.
    Downloads: 0 This Week
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