Showing 4 open source projects for "gpu"

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  • 1
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 1 This Week
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  • 2
    away3d-core-fp11

    away3d-core-fp11

    Away3D engine for Flash Player 11

    Away3D Core FP11 is a real-time 3D graphics engine for Flash Player 11 that leverages Stage3D for GPU acceleration. It provides a powerful framework for rendering 3D models, animations, lighting, and materials within ActionScript 3 applications. Ideal for interactive media, games, and visualizations, Away3D simplifies working with 3D scenes in Flash and supports common file formats like OBJ and MD5.
    Downloads: 0 This Week
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  • 3
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair to limit the use of the technology to just one game. ...
    Downloads: 0 This Week
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  • 4

    CRT flicker effect

    Flex effect using pixel bender to generate a CRT flicker effect

    Flex effect for creating something similar to the glitch & flicker of an old CRT when switching on/off or changing channel- maybe i just remember CRTs to be more broken / dangerous than they actually were, but probably not ;p When used as showEffect or hideEffect either on a popup or in a viewstack the components will glitch on/off screen either as a ropey old CRT or possibly hi-tech holographic display. This is just a rough starting point to create GPU accelerated pixel bender transition effects for flex components, although currently just using the sample twirl effect shipped with pixel bender this could be used to create effects like the stretch/warp effect applications do on mac when minimized/maximized. Note; most parameters are set randomly each time the effect starts so has little configurability besides duration, although very short durations (50-75ms) can produce far more subtle glitches, while longer durations (2000ms+) can look more abstract or maybe 'magical'.
    Downloads: 0 This Week
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