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Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
FootballSketch is the perfect application for ambitious coaches.
...With FootballSketch you create on the fly excellent illustrations of your exercises.
Whether you need cones, balls or coordination ladders, FootballSketch offers in all the area high-resolution vectorgraphics that will make creating your own soccer practice as simple as possible.
compiler for a Pascal like language that build Flash animation (SWF)
FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
An advanced, plugin-based rich media and 2D vectorgraphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
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D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
Flash Vector Drawing(aka faved) is a tool for flash developers to extract vector shapes from pictures. It uses native flash drawing(lineTo, curveTo, etc.) and allows to export the drawn picture into flash code(specially formatted or pure).
Open Flash Board is a free, open source whiteboard drawing application. OFB provides the ability to draw with various tools (curve, circle, line, rectangle), move the various drawn objects, group objects, scale objects and grouped objects and save as XML
µSprite is a vectorgraphics editor for ActionScript 3 and haXe written in AS3. It generates AS3/haXe while it is being drawn and parses saved scripts so drawing can continue anytime. It implements multiple layers, masks, tween and path based animation.
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The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.