Showing 7 open source projects for "structs"

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  • 1
    Riemann

    Riemann

    A network event stream processing system, in Clojure

    ...Combine statistics from every Riak node in your cluster and forward to Graphite. Track user activity from second to second. Riemann streams are just functions which accept an event. Events are just structs with some common fields like :host and :service You can use dozens of built-in streams for filtering, altering, and combining events, or write your own. Since Riemann's configuration is a Clojure program, its syntax is concise, regular, and extendable. Configuration-as-code minimizes boilerplate and gives you the flexibility to adapt to complex situations.
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  • 2
    OpenGL Mathematics

    OpenGL Mathematics

    Highly Optimized Graphics Math (glm) for C

    Highly optimized 2D|3D math library, also known as OpenGL Mathematics (glm) for `C`. cglm provides lot of utils to help math operations to be fast and quick to write. It is community-friendly, feel free to bring any issues, bugs you faced. Almost all functions (inline versions) and parameters are documented inside the corresponding headers. OpenGL-related functions are dropped to make this lib platform/third-party independent. Make sure you have the latest version and feel free to report...
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  • 3

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
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  • 4
    GoCity

    GoCity

    Code City metaphor for visualizing Go source code in 3D

    GoCity is an implementation of the Code City metaphor for visualizing Go source code. The UI is built with React and uses babylon.js to plot 3D structures. The front-end source code is available in the front-end branch. The Number of Lines of Source Code (LOC) represents the build color (high values makes the building dark) The Number of Variables (NOV) correlates to the building's base size. The Number of methods (NOM) correlates to the building height.
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  • 5
    Gallery

    Gallery

    Your next favorite image and video picker

    We all love image pickers, don't we? You may already know of ImagePicker, the all-in-one solution for capturing pictures and selecting images. Well, it has a sibling too, called Gallery. Based on the same engine that powers ImagePicker, Gallery has a clearer flow based on albums and focuses on the use case of selecting videos. If this suits your need, give it a try. Gallery cares more about the video with its editing functionalities. We have VideoEditor and AdvancedVideoEditor to trim,...
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  • 6

    ivl

    A C++ template library extending syntax towards mathematical notation

    ivl is a full-header template C++98 math library with convenient yet powerful syntax. It extends classic C++ syntax towards mathematical notation while making use of the language's elements like classes, structs, operators and functions. Expression written using ivl are excessively optimized. In other words, ivl allows writing simpler and more expressive statements using math-like formulas while taking care of optimizing them. ivl features arrays, tuples and custom function-like objects with left-right overloading, function pipelining and function vectorization, automatic lazy evaluation, sub-arrays and other views of a single or multidimensional arrays, stl-compatible iterators, multidimensional iterators and multithreading. ...
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  • 7
    This Project is a library. It uses the FCollada and DevIL Library to read a given .dae file. The Data will be available for the user by one list of structs containing all the data of the submeshes the whole mesh consist of. Use SVN to checkout
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