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Fully Managed MySQL, PostgreSQL, and SQL Server
Automatic backups, patching, replication, and failover. Focus on your app, not your database.
Cloud SQL handles your database ops end to end, so you can focus on your app.
This is a cross-platform sound-playing package for C++ apps that can asynchronously start and stop music loops, as well as initiate transient sounds.
It plays WAV files, via OpenAL, on Windows, OSX, and linux platforms.
It is suitable for any Cpp application that needs music, sound loops or transient sound effects; eg. games.
SDL Framework (SDLFW)
SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux.
ces265 is a "High Efficiency Video Coding" (HEVC) software written in C++ with multi-threading support. This software compresses the raw video stream in YUV 4:2:0 planar format into HEVC 8.0 compatible bitstream. Help is taken from HM-8.0, HM-9.2 and x265 software while writing this software. The contributors of this software are:
1- Muhammad Usman Karim Khan (http://ces.itec.kit.edu/~khan/)
2- Muhammad Shafique (http://ces.itec.kit.edu/~shafique/)
3- Jörg Henkel (http://ces.itec.kit.edu/~henkel/)
SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU