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A shader-based software renderer written from scratch in C89
... scenes will be chosen randomly. To display a specific scene, additional arguments should be supplied. Metallic-roughness workflow. Specular-glossiness workflow. Image-based lighting (IBL). Orbital camera controls. PBR material inspector. Perspective correct interpolation. Depth testing. Alpha testing. Alpha blending. Cubemapped skybox. Skeletal animation. Tangent space normal mapping.
... and trajectory parameters. A set of predefined missions is provided including: sub-orbital flights, LEO and GEO orbits, Moon landing and deep space missions. Use the toolbar at the top of the main window to control the simulation, show or hide auxiliary panels, load predefined presets or configure the program.
An Ogre camera control system plugin. Easily expandable and plugable to current Ogre projects. It implements some basic camera modes: free, orbital, chase, through target... Still in early stage.