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Highly optimized 2D|3D mathlibrary, also known as OpenGL Mathematics (glm) for `C`. cglm provides lot of utils to help math operations to be fast and quick to write. It is community-friendly, feel free to bring any issues, bugs you faced. Almost all functions (inline versions) and parameters are documented inside the corresponding headers. OpenGL-related functions are dropped to make this lib platform/third-party independent. Make sure you have the latest version and feel free to report bugs...
This is the fast and Free (LGPL license) real time MPEG Audio Layer 1, 2 and 3 decoding library and console player. It uses floating point or integer math, along with several special optimizations (3DNow, SSE, ARM, ...) to make it most efficient.
Precise MPEG Audio Decoder
- Open source (GPL)
- Small
- Fast
- Very Precise and Very Accurate
- Floating-point and Fixed-point varieties
- Works with Linux and Windows
- Examples for using the library
- Sample Input DLL for WinAmp
- Sample command-line player
- Decoding library derived from mpg123
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
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libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixedpoint arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
Port of Pete Everett Fixed-Point RISC-OS port of Gabriel Bouvigne's (LAME) lightweight MP3 encoder to StrongARM Linux GCC. Port includes a library and example app that converts WAV to MP3. Tested on EZX with dev-ezx and x86_64 Linux.
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack