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Framework of Augmented Reality for Android. With Look! you can create an app in minutes. Its features are 3D, 2D, camera, remote services, Location Indoor.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
A JNI wrapper for pjsip. You can use this wrapper to develop Java applications using the pjsip library. At the moment only the pjsua API is implemented. If you would like to obtain a commercial license, or need customisations, please contact us.
imageio aims to be a very simple to use utility to easily load and save BMP, JPG, TGA and PNG files. It's use is especially intended for loading textures from image files for OpenGL.
SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
Framework SRM (Sound Recognizer ME) written in Java Micro Edition capable of recognize abstract sounds and isolated words announcer dependent on mobile devices.
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The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
WARNING: Project cancelled. No another version are coming in future. Sweaty7Z - Dynamic-Link Library written on Visual C#, allows .Net applications to work with zip archives. It's supports many archive types and based on 7-Zip open-source project.
CAMEL (Content-based Audio and Music Extraction Library) is an easy-to-use C++ framework developed for content-based audio and music analysis. The framework provides a set of tools for easy Segmentation, Feature Extraction, Domain Extraction, etc.
Provides support for video streams to an window display. It takes the approach that a display may have one or more video streams, each of which has one or more which independent video streams pass. Written in C++. Project: ceVideoCore.sourceforge.net
wizard4j offers a java engine that 'runs' flowcharts (written in xml). A 'flowchart run' creates a sequence of user interactions (java api, html forms, rs, ...).The result of a 'run' can be applied to template frameworks like Velocity or Freemarker
figusdevpack (fdp), is designed for reducing application development time and acquainting new users with existing resources for multimedia development. It is structured around a wrapper library, example applications, tutorials and documentation.
The Media Authoring with Java API (MAJ API) is an implementation of the classes of the AAF object specification as a Java library, complementary to and interoperable with the existing C-based reference implementation.
Saya will be a cross-platform non Linear Video Editor, programmed in C++ with the Qt GUI library. It will primarily use the OpenVIP framework (in later stages it will be extended to use other frameworks) for the video processing backend.
TappedAudio is an audio library with an emphasis on the programming interface -- agnostic to the backend, written in highly-encapsulated C++ and using SWIG to present a unified API for C++, Python, Ruby, etc., regardless of the underlying audio platform.
A collection of apps and libraries I put together in the process of experimenting with new languages or frameworks. Once in a blue moon I've released package files, but for the most part this is project is just for source-control hosting.
Project ZeroSlackr is a custom iPodLinux installation system. The aim of the project is to provide a simple, coherent, easy-to-use and newbie friendly method of installing iPodLinux on iPods and trying out various emulators, apps, tools and and content.