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This project is intended to create a High quality, cross-platform Module playback engine that can be used for any Object Pascal compiler (Delphi, Kylix, Free Pascal) to playback MOD, S3M, XM & IT files in your programs.
WinSTB - Let TV enjoy your life. Home of the great Open Source DVB software. The software has an user friendly OSD interface and so you can use your computer as a SetTopBox. Support SkyStar 1, SkyStar 2, TwinHan, NOVA, PCTVSat & PCTVSat CI.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
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A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes sourcecode; this is a better solution.]
Texco - the textualizer collection - is a program which converts files in binary format (typically images, sounds, 3d models, etc) to a textual description which is easy for a human to read, or to a computer to parse. Very old code (2003, 2004 or so?)
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Bsi load maker its an divx autolauncer but with special capabilities. The most special feauture is that burns divx/xvid cds in standalone mode.
Written in Delphi 6. Supports Win 98/Me/2000/XP
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
xinePascal is an Object Pascal wrapper for libxine, the multimedia player framework. Currently supports Kylix, with work on FreePascal support in progress.
DC:PRO is a client for the Direct-Connect-File-Sharing. Among other things it features segmented downloading, user-friendly interface, multi-hub connections, chat with colors and images. The developer disappeared. The latest source has not been released!
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
http://chuck.cs.princeton.edu/ --- ChucK is a new programming language for real-time audio synthesis, composition, and performance. It supports concurrency, powerful/precise control over time, and the ability to add, remove, and modify code, on-the-fly.
Keso is a tracker interface to the powerful software synth Csound. With Keso, anyone can create Csound source files without writing a single line of code.
PanaChart is a PHP class for online charts creation using PHP and the GD image manipulation library. It makes it easy to plot several types of charts with less then 10 lines of code. It is suited for any scientific or business web application.
PNGShot - Screenshots for dummies.
Simply saves your screenshots to PNG files and automatically uploads them to an FTP server.
This application is meant to be useful *and* small, no fancy graphical interface, just a simple config file and voilŕ.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
SETH is a fully integrated Shader-IDE for prototyping Vertex- and Pixelshaders for OpenGL written in the fxPascal-High Level Shader Language (with Pascal-like Syntax).