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AmpControl is a project to control WinAmp. It is possible to work from a remote machine. The main reson why we did this is because once a visual plugin is started, you don't have control over the playlist, other plugins etc.
URUSoft ViPlay3 - Rise of the Players! ViPlay3 is the new version of ViPlay Media Player (www.urusoft.net), so far, it has been closed source, but now it has become open source to achieve the greatness that only an Open Source Community can give to it!
Infoboard is a basic digital signage solution for use in schools. It was developed to display room change information, news and pictures for a plasma screen at Lagan College, Belfast. (Please note I am just giving you the code for our setup)
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
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An UI editor for j2me developers. You can draw images with this tool and then generate j2me codes which draws the same image by drawLine(), drawRect(), etc.
Flirt is an open source (BSD license) Flash runtime. It aims for portability, ease of use, and a complete SWF 6 implementation. Our goal is to provide a tool to allow developers to create GUIs in Flash and extend the actionscript runtime with native code
This win32 application will convert images into any standard image format (bmp,jpg,tiff,png,gif,pcx etc). It will also resize images to specified size, will convert images to its grayscale and negative. All this can be done in single or batch mode
OpenPTC for Delphi 1.00.
OpenPTC is a library (ptc.dll and hermes.dll) for graphics.
For more information about OpenPTC surf to:
http://www.gaffer.org/ptc/ptc.html
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G-amp is a port for amp v0.7.6 (an MPEG 1/2 layer II,III audio decoder) on Win32.
The original code is (c) Tomislav Uzelac. amp was used by a variety of well known players like Nitrane, the decoder used by Winamp.
F4L is an open source development environment like Macromedia Flash, a multi-platform format(swf/svg) widely used for web applications. its a BETA version which means no real ability to use for production. see latest code at https://github.com/ozkanpakdil/f4l
Mythroku is an alternate mythtv (http://www.mythtv.org) frontend that runs on the Roku HD-1000 available from Rokulabs to provide cheap HDTV-capable output. It leverages and extends the code of the mvpmc project (on sourceforge) to achieve this.
libipod is a lightweight and fast library written in C for managing Apple iPods. The library includes bindings for C++ and Python, with other languages to be added. The code has very few dependencies, and can be cross-compiled for embedded solutions.
Java libraries and utility code for analyzing audio data and cuesheet files with emphasis on data from CDs. Support for WAV, MP3 and FLAC formats is provided.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
SDL_GLel is an OpenGL extension library for SDL. Its files are dymically generated from the OpenGL extension repository using a lex/yacc parser, in order to be up-to-date with new extensions.
RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
Sinhala MP3 is an audio file player with Sinhala language support. This player supports wide range of audio formats including MP3, OGG, WMA, CD Audio, etc. And this player also supports Winamp plugins, skin styles, etc.
FurySync is a simple program to synchronize subtitles easily. Open a video, and each time your hear a line just click on a button, or use this hear-and-click method to place some synchronization points and let the program compute the other timings.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).