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IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
An 3D Object Oriented Open-SourceEngine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.
OC Volume is a speech recognition engine written in Java for integration with other applications. It is currently an User-Dependent Isolated Word Recognizer and can be expanded to include more capability for recognition.
GNUstep Generic Graphic Manipulate Framework. This is just a place holder. The project will be merged into AP3's raster engine. Follow the website link to the new address.
JAVA is DOOMED (JID) is an OpenSource 3D engine implemented in JAVA and uses OpenGL as graphic API. The reference implementation of the Java bindings jogl is used to access the OpenGL API. ESCAPE and ModelLoader are applications based on JID.
CECILIA is an environment for music and signal-processing that uses Csound as its underlying audio processing engine. One can think of CECILIA as a completely programmable sound-processing tool, with real-time interactive processing on soundfiles or live
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.
Illusive3D is a work in progress 3D game engine which uses a C++ object oriented framework. It features plugin style system design and extensibility, and supports both OpenGL and DirectX.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
DJBorg turns your MP3 playlist into a personalized radio station, adding randomly-generated DJ banter between tracks. Song information (based on ID3 tags), news, weather, and headlines are announced via a text-to-speech engine.
The hosTile project is, in short, a 2d graphics engine based in DirectX. It is being written with the sole purpose of learning and understanding DirectX as it relates to game design in a two-dimensional medium.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Provides a system that allows various test to be performed on MXF files. The project is C++ and compiles to a Windows DLL. Tests are also in DLLs and are controlled by a basic scripting language. This allows new tests to be added without recompilation.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.